![]() ![]() When the enemy team has 0 charka, increases the damage by 30% and increase the immobile effect to all 3 targets. Causes low float and immobile on the selected target. Mystery - Causes Ninjutsu damage to up to 3 enemy units.Passive 2 -Whenever this ninja is attacked by an enemy, lose 1 round from mystery cooldown. ![]() Passive 1 - If the standard attack kills an enemy, gain one extra standard attack.Chase - Triggered by 10 hit combo, attacks 3 enemies at random and cause 5 combo to each.Standard - Attack enemy and leech 20 chakra with a chance to knockdown and acupuncture.Mystery - Gain 3 extra standard attacks.Passive 2 - Very high chance of evading a Mystery skill, standard attack, or chase skill, can be triggered once every round.Furthermore, both camps will be unable to obtain additional chakra apart from the standard round chakra gain. All Jinchuriki attributes units will have their Ninjutsu increased by 40% while this barrier is active. Passive 1 - At the beginning of the battle, laugh the barrier "Silk Enhancement".Chase - Chases and attacks a low float enemy and causes Knockdown and splash damage(Splash damage causes 50% damage to all units in a square around the chased target).Standard - Give one Extra Standard Attack to 1 ninja at random(can not be overlapped with the effects of other extra standard attacks).Mystery - Cause damage and paralysis on up to 7 units from the opponent's field.Passive 2 - Immune to all debuffs, after every hit reduces cooldown of mystery by one round.Passive 1 - Increase the defense and resistance of konoha ninja by 40%.Chase - Chase knockdown and cause low float, immobile, 5 combo and disperse all shields.Standard - Attack the front enemy with a chance of causing repluse and 3 combo.This round increased chance to dodge attacks and cause a rebound attack causing as much as 15% remaining life. Mystery - Damage the entire team with 5 combo and cause knockdown to the selected unit. ![]()
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